My Bug Hunt Diary: Chasing Points, Glitches, and Runaway Eternaland Animals
I didn't plan to become a bug hunter. I just wanted my Eternaland animals to stop acting like they had signed up for a glitch-themed circus. One of them refused to come back when I tried to recall it, and another kept cycling through behaviors that made no sense. That was the moment I remembered the in-game Bug Hunt event page. It was simple: Metas could submit bug reports through the event, earn points, and climb a leaderboard. I opened the page, clicked Submit Feedback, and told the development team exactly what had happened. I did not expect much. I certainly did not expect to spend the next four weeks hunting bugs like a part-time detective.

The event period was October 15 to November 15 (PT), and it ran for four weeks, with each week forming its own cycle. That structure mattered. Every week brought fresh information: previous week's winners and top bug reports, updates on bug fixes, and the next high-value bounty tasks. I liked that rhythm. It made the whole thing feel less like a random complaint box and more like a live investigation board.
Points were straightforward. Each valid bug report confirmed by the development team earned 1 Point. Reports tied to high-value bounty tasks earned 2 Points. Rewards were distributed by points ranking. Metas also got weekly emails with their point totals, which meant I did not have to refresh the event page every five minutes. I still did, of course. Curiosity is a powerful force.
| Action | Points | What it meant for me |
|---|---|---|
| Valid bug report confirmed by the dev team | 1 Point | I documented the issue clearly and waited for confirmation |
| Report related to a high-value bounty task | 2 Points | I focused on the weekly priority topic |
| Weekly point email | โ | I tracked my progress without guessing |
| Ranking rewards | Based on points | I kept reporting, but quality mattered more than volume |
The first high-value bounty task for October 15 to October 21 (PT) was about animal breeding and behavioral anomalies. That was issues related to the breeding and behavior of player-raised animals. The example was painfully familiar: Eternaland animals cannot be recalled. I laughed when I saw it. My runaway animal had become a bounty target.
I spent that first week testing and retesting. I did not just write animal broken. I recorded what I was doing, when the recall failed, whether it happened after breeding, and whether the animal was in a specific state. I submitted concise reports through the in-game page. Some were confirmed. Some were not. The confirmed ones gave me 1 Point each, and the high-value task reports gave me 2 Points. More importantly, the weekly updates showed that fixes were moving. Bugs I had reported were being addressed. That was a strange kind of satisfaction. I had not just complained; I had helped map the problem.

The first Points Leaderboard and Winner Announcement were expected on October 24. I remember waiting for that date like it was a small festival. I checked my weekly email, compared my points, and read the top bug reports. The winners had done exactly what good testers do: they made the issue easy to reproduce. That was the real lesson. A bug report is not a diary entry. It is a set of clues.
By the end of the four cycles, I had developed a routine:
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๐ Play normally, but keep a notepad nearby.
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๐ Reproduce the bug at least twice before reporting.
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๐ฏ Check the weekly high-value bounty tasks first.
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๐ฌ Read the weekly point email and adjust.
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๐งช Keep reports short, clear, and specific.
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๐ Treat the leaderboard as a bonus, not the whole point.
Looking back from 2026, I still use that routine in other games. The Bug Hunt event was not just about earning rewards. It was about learning how to describe a problem so someone else could fix it. My Eternaland animals eventually behaved better. I did not win the top prize, but I earned points, learned the system, and got a few bugs fixed. For a player who only wanted a runaway animal to come home, that felt like a very good trade.