Once Human Development Team Fixes Hotbar, Generator Limit, and Custom Server Supply Bugs
Once Human continues to evolve in 2026 with a fresh batch of community-driven fixes, addressing several long-standing annoyances that players have reported across both PC and mobile platforms. The development team issued a short but focused update notice, confirming that three specific problems have been resolved after weeks of collecting player feedback. Rather than simply waiting for major seasonal patches, the team appears to be adopting a faster, more responsive approach to quality-of-life improvements.
How does the team keep track of so many issues? Players can submit reports directly through the in-game support menu. On PC, pressing ESC opens Support & Feedback and then Submit Suggestion. On mobile, tapping the map’s left-side menu followed by the headphones icon at the bottom right leads to Suggestions and Submit Suggestion. For offline reports, the official email [email protected] remains available. According to the announcement, the development team has been gathering community feedback and actively addressing concerns, which means these fixes did not appear out of thin air — they came from real player experiences.

Fix 1: Eternaland Depot Biomechanical Hotbar Glitch
The first fix addresses a visual and inventory bug: Biomechanical items stored in the Eternaland Depot could occasionally show up incorrectly in the Hotbar. Have you ever prepared a quick slot only to find a random depot item in its place? This bug made it hard to trust the Hotbar during combat and crafting, especially when muscle memory kicks in and the wrong item gets selected at the worst possible moment.
The Eternaland Depot serves as a long-term storage space for items that players do not want cluttering their immediate inventory. It is supposed to remain separate from the Hotbar, which is reserved for quick-access gear, weapons, and consumables. When those two systems overlapped unexpectedly, players could see Biomechanical items from the depot appearing in their Hotbar without assigning them. This fix ensures that only the items actually assigned to the Hotbar appear there, reducing mid-fight confusion and restoring the clear separation between storage and quick access.
Fix 2: Power Upgrade II Generator Limit Fix
The second issue concerned Power Upgrade II. In some cases, the upgrade obtained through tech level increases did not take effect properly, leaving players unable to add generators they had earned. After the fix, Metas can now correctly increase their generator limit through tech level increases, generator tech enhancements, and similar systems, for up to 4 additional generators.
Why does this matter? Generators are essential for powering advanced bases, turrets, production facilities, and various automated systems. A failed limit increase could stall an entire base’s energy plan, forcing players to make difficult choices about which machines to keep online. Imagine unlocking a powerful new tech tier only to discover that your generator count remains the same as before — that kind of inconsistency undermines the sense of progression. With this fix, players can rely on their tech upgrades to expand power capacity exactly as intended, making late-game base building far more predictable.
Fix 3: Custom Server RaidZone Supply Protection
The third fix focuses on custom servers running the RaidZone scenario. Previously, certain supplies could be mistakenly removed by the Server Host while using features such as Send Items and Set Items. This was especially frustrating because hosts might unintentionally delete or move crucial items that players needed for a raid. The update corrects the logic so that those supplies are no longer affected by these host actions, preserving the intended gameplay loop.
For custom server communities, the host plays a vital role in managing rules, resources, and events. However, when management tools accidentally interfere with raid supplies, it can break the entire scenario. A well-prepared team could find its healing items, ammunition, or defensive materials missing right before a critical encounter. The fix restores confidence in the RaidZone mode by ensuring that host actions do not strip away the supplies that players have gathered for the fight.
Summary of Resolved Issues
| Issue | Affected System | Fix Result |
|---|---|---|
| Biomechanical items in Eternaland Depot incorrectly displayed in Hotbar | Inventory/Hotbar UI | Items now display correctly unless manually assigned |
| Power Upgrade II from tech level increases sometimes not applied | Generator limit | Metas can gain up to 4 additional generators through tech and enhancements |
| Custom Server RaidZone supplies removed by host | Custom Server scenario | Supplies protected from Send Items/Set Items removal |
These fixes may look small on paper, but they address exactly the kind of issues that disrupt daily sessions. A wrong Hotbar icon, a missing generator slot, or a disappeared supply crate can turn a smooth raid into a frustrating experience. By prioritizing these reports, the development team shows that player feedback directly shapes the roadmap.
Community members are encouraged to keep reporting any new bugs through the in-game support menu or the official email. With 2026 already bringing new seasonal content and competitive scenarios, a stable foundation matters more than ever. Will the next update tackle even deeper balance concerns? Only time — and more player reports — will tell.