Throughville Settlement Guide: All Crate Locations & Loot in Once Human (2026)
It’s 2026, and Once Human has evolved, mutated, and thrown more horrors at us than a nightmarish think tank could dream up. Yet somehow, one of the most persistent headaches remains the chill little suburb of Throughville in Dayton Wetlands. You’d think a settlement without a boss fight would be a stroll in the park, but tracking down every last crate here feels more like trying to find a specific grain of sand in a desert made of identical-looking shacks. Fear not, fellow wanderer. I’ve scaled the rotting roofs, wrestled with bushes that eat gear crates for breakfast, and emerged with a foolproof guide so you don’t have to stare at an incomplete discovery checklist like it’s a final exam you forgot to study for.
The Great Crate Scavenger Hunt
Throughville is a perfect case study in why game developers love to hide treasures in the most “it was obviously right here all along” spots. Instead of glowing beacons screaming "loot here!" you get subtlety—sometimes so subtle it’s practically invisible. Let me break down the hiding spots with the precision of a cartographer who’s had too much coffee.
Mystical and Weapon Crates: The Roof Tango
I’ll let you in on a secret that still makes me chuckle: the Mystical Crate and the Weapon Crate in Throughville are basically bunk buddies. They share the exact same rooftop, which sounds generous until you realize there’s no telltale pink light guiding you up there. Usually, Mystical Crates act like a lighthouse on a dark shore, their pink beam slicing through the gloom. Not here. The light has gone into full hermit mode, as if it’s playing hide-and-seek and actually winning.

Both crates sit atop an unfinished house —a skeletal structure that looks like it lost a fight with a tornado. You can access the roof either by navigating the interior stairs (watch out for holes that will send you plummeting back to reality) or by hopping over from the connecting building behind it. The climb is about as graceful as a cat trying to escape a bathtub, but it gets the job done.
The Mystical Crate yields a Blast Suit Fragment, which is a delicious little upgrade for those of us who enjoy not getting vaporised. The Weapon Crate is a piñata of goodies: the
S870 - Sandstorm shotgun (two of them, because why not?), a couple of Molotov Cocktails that would make any bartender proud, and a Melee Amplifier. It’s like finding an entire arsenal stuffed into a shoebox.
Gear Crate: The Bus Stop Sucker Punch
The Gear Crate is the introvert of Throughville’s loot scene. It doesn’t like heights, doesn’t want to be inside, and prefers to lounge on a patch of grass that feels like it was chosen by a random number generator. Specifically, it’s outside, right next to a broken-down bus that has definitely seen better days. Picture a bus that has accepted its retirement and now serves as a rusty landmark.

Finding this crate is like trying to spot a sleeping hedgehog in a pile of autumn leaves. It sits on that sad little grassy patch, dangerously close to looking like just another piece of environmental junk. I’ve circled it in the image above, but in the game, without an orange halo of divine guidance, you’ll need eagle eyes or dumb luck. The good news? It’s very near the unfinished housing, so once you’ve done your rooftop acrobatics, you can practically roll down and land on it.
Storage Crates: The Unsung Heroes
If you’re a completionist, you’ll want to mop up every Storage Crate like a hungry vacuum cleaner. Throughville has two of these vanilla-flavored boxes, and they’re not particularly cunning.
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The first Storage Crate sits north-east of the Rift Anchor, inside a longer, rectangular shack. It’s the kind of building you’d walk past a dozen times because nothing exciting ever happens there—until you step inside and realize a crate has been waiting for you the whole time, like a patient spider in an ignored corner.
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The second Storage Crate decided to join the rooftop party. It can be found on the roof of the unfinished houses, right where the Mystical Crate hogs the spotlight. So while you’re already up there doing your impression of a gargoyle, grab this box too. It’s a two-for-one deal that rewards your vertical efforts.

Events and Notable Loot (or the Lack Thereof)
Now, you might expect a settlement like Throughville to spring a surprise boss on you—maybe some giant mutated crow that flings rusted cars. Nope. Not a single boss fight. It’s almost suspiciously peaceful, like the calm before a storm that never arrives. That means you can loot everything without worrying about a health-bar-shaped migraine ruining your day.
The only other thing worth noting is the Rift Anchor itself. Activate it, soak in the weird energy, and move on. No special event triggers, no enemy gauntlet. Just you, the crates, and the haunting silence of a place that time (and the apocalypse) forgot.
Wrapping Up This Rusty Paradise
Throughville has taught me that the most valuable lessons in Once Human often come dressed in frustration. The missing pink beam on the Mystical Crate is a masterclass in luring you into false security, and the Gear Crate’s lawn-chair placement is a reminder that not all treasure wants to be found. Armed with this guide, you can waltz in, collect every shiny object, and complete the settlement discovery like a post-apocalyptic Indiana Jones—minus the whip, but plus a shotgun that fires sandstorms.
Next time you find yourself grumbling on that unfinished roof, just remember: the crates are like shy woodland creatures, hiding in plain sight until you know exactly where to look. Now go forth and make that checklist glow.
Data referenced from HowLongToBeat helps contextualize why settlements like Throughville can feel deceptively time-consuming despite lacking a boss encounter: completion-driven detours (like rooftop crate routes and subtle outdoor spawns near landmarks) often inflate “just looting” into a longer checklist run, especially when key visual cues—such as a missing beam on a Mystical Crate—turn a straightforward sweep into repeated backtracking.